While manufacturers are inexplicably still struggling with making their headsets more comfortable to wear, the visual experiences one can have with XR (AR/MR/VR)1 headsets are absolutely amazing. I am now at my third headset generation, the Quest 3 – the Quest product line is probably the one most well-known at the moment.
The first version of the Oculus Rift (later continued as Quest by Meta/Facebook) was already a rich and fluid experience, but required a gaming PC with at least two USB3 ports and HDMI, a desktop sensor (and buying a second one of those was more or less unavoidable) for head and hand motions/gesture recognition and processing for the resulting virtual experience.
The first Quest model introduced a faster processor – mainly to support the higher resolution -, and passthrough. Passthrough is what allows the user to also see the space they’re in and enable AR/MR – fully immersive VR is fun but can easily lead to injuries or destroyed items around you 🙂 while Quest 3 came out with an even higher resolution and color passthrough (but also a terrible, totally unergonomic el cheapo headband that you need to replace with a better one if you want to use it for more than 15 minutes without pain points all over your head).
Some hand-picked high-level specs for the three Oculus/Quest-based headsets I own(ed), and the new Vision Pro:
Rift | Quest | Quest 3 | Vision Pro | |
Year | 2016 | 2020 | 2023 | 2024 |
Manufacturer | Oculus | Meta | Meta | Apple |
Number of Apps | •• | ••• | •••• | • |
Pixels per eyes More: sharper | 1080 x 1200 | 1440 x 1600 | 2064 x 2208 | 3660 x 3200 |
Standalone use | – | • | • | • |
XR Variations | VR | VR | AR, MR, VR | AR, MR, VR |
Passthrough Seeing the environment | – | Very grainy Grayscale | Grainy* Color | Sharp Color |
Eye tracking | – | – | – | • |
Comfort | Good | Good | Bad** | Bad** |
Intro price*** | $ | $ | $ | $$$$$$$ |
** Better headbands can (and should) be bought separately
*** One $ symbol represents about 500 USD
Conclusions
As of Spring 2024, of the headsets I’m discussing here, the Quest 3 is clearly the best deal at the moment. The 128GB version is more than enough for the vast majority of users; the money saved by not going for the 512GB version is best invested in third party accessories for more comfort (buying a better headband like e.g. this one or that one is a must) and convenience.
If you just want to try out XR on a budget, a Quest 2 is my recommendation (or an older Oculus Rift or Quest, but for the former you will also need a gaming computer with a VR-ready graphics card).
Apple’s Vision Pro is the extremely expensive version 1 of the next generation with very few apps but an exciting outlook to the future of XR headsets – however, I would certainly wait for at least version 2 before considering buying it.
Some more promising headsets out there that I should mention but have not had an opportunity to try are e.g. Pico, Varjo, and the HTC VIVE – the more, the merrier; competition drives innovation.
- XR: Extended Reality – the umbrella term for…
• AR: Augmented Reality – Real/physical world with an overlay of digital elements
• MR: Mixed Reality – AR where physical and digital elements can interact
• VR: Virtual Reality – Fully-immersive digital environment ↩︎